YN Item Editor
An in-game editor for ox_inventory: items, shops, stashes, crafting benches, vehicle storage and licenses. Every save is live for every player at once - no restart, no file editing.
Features
- Item editor label, description, weight, rarity (common, uncommon, rare, epic, legendary, unique), image (an https URL or a file in ox_inventory/web/images), degrade, consume, client / server export and event, and a held prop (model, bone, position, rotation).
- Create or patch create brand-new items or change items that already exist in items.lua. Reset brings back the value from the file.
- Test it at once the Give button puts one of the item in your own inventory.
- Data editor shops, stashes, crafting benches, vehicle trunk and glovebox sizes per class, and licenses. A saved entry replaces or adds the entry with the same key; deleting it returns to the file.
- Live for everyone every save is applied on the server and on every client right away.
- Multi-staff every open editor sees the changes of other staff immediately, with a recent activity list.
- Dashboard with item and data statistics, and your player card.
- Server-side validation every value from the editor is checked on the server (allowed fields, text and number ranges, item name format), with a short write throttle.
Requirements
- yn_bridge
- qbx_core
- ox_lib
- YN Inventory (ox_inventory 2.45 YN edition, in the Inventory Pack)