YN HUD
A modular HUD with eight parts and several styles each. Players move, resize, restyle and hide every part; staff publish their own layout as the server default - and everything is live-configurable.
Features
- Eight parts, many styles brand (classic, badge, minimal), status (original, bars, rings, cells, line), speedometer (original, digital, arc, dial, strip), compass (tape, minimal, disc), weapon (original, card, minimal, rounds), voice (pill, bars), money (stack, inline) and the minimap (square, rounded, circle - the real game minimap reshaped).
- Drag-to-move editor (/hudedit) - every player moves, resizes, restyles and hides parts. The layout is saved per player.
- Settings menu (/hud) - styles, speed unit, compass on foot and more, bindable to a key in the FiveM key bindings.
- Server default layout staff press "Use my HUD as the server default" and every player who has not moved their HUD gets it. Lock a part to force the server's look and place.
- Status health, armour, hunger, thirst, stress (hidden at 0), stamina and oxygen. Low health and low fuel pulse red.
- Vehicle speed in km/h or mph (each player chooses), fuel, and a seatbelt warning above 20 km/h.
- Voice talking range and radio channel from pma-voice state bags.
- Money cash, bank and the YN Coin balance from Banking, with the player's photo.
Requirements
- yn_bridge
- qbx_core
- ox_lib
- oxmysql
- ox_inventory (optional)
- pma-voice (optional)
- A fuel script (optional)
- Banking (optional)