YN Garages
Spot-based garages with ghost parking: every stored car stays visible as a see-through "ghost" in its own bay. Includes a police impound with lots, fines and durations, player-owned private garages and a live in-game garage editor.
Features
- Ghost parking park in a real bay; the car stays there as a semi-transparent ghost and is retrieved from the ghost with ox_target. Ghosts are only created within 80 m, so they cost nothing far away.
- Public, job and gang garages each garage has a type (public, job, gang) and its own spots and blip.
- Police impound /impound or the vehicle target "Impound Vehicle" opens a seizure form: reason, fine, duration (1 hour, 12 hours, 24 hours, 3 days or permanent) and whether the owner may get it back. Impound lots have a ped, a target and a blip.
- Release fees on top of the fine: water recovery, tow and repair fees, all configurable.
- Lost cars come back vehicles that are "out" but no longer exist in the world are towed to the nearest lot, and owned vehicles without a garage are moved into an impound lot so they can always be recovered.
- Private garages the real-estate job creates private garages and assigns an owner. The owner manages the label, blip, members (up to 20) and spots from the traffic tablet.
- Garage editor (/garageadmin) - public garages (add, delete, add or remove spots) and impound lots (parking, release and overflow points, blip, station) with in-world capture tools and a vehicle preview. Live, no restart.
- Server-side guard ownership, impound state and distance to the spot are checked on the server for every park and retrieve.
Requirements
- yn_bridge
- qbx_core
- ox_lib
- oxmysql
- ox_target
- ox_inventory (optional)
- Tablet (optional)
- Housing (optional)