YN Business
A complete restaurant and food business system: employees clock in and cook at stations through multi-stage recipes, customers order and pay at kiosks and collect their food from pickup trays - and staff build every business in game with the business creator.
Features
- In-game business creator (/businesscreator) - create and edit businesses, duty points, cooking stations, stashes, kiosks, pickup trays, tills, menus, supply shops and recipes with in-world pick, aim and scan tools. Changes are saved and pushed to every player at once - no restart.
- Cooking stations prep, grill, fryer, drinks, oven and brew stations with multi-stage recipes. Every stage has its own animation and props that every player sees. Distance, job and cooldown are checked on the server.
- Duty clock in at a duty point per business; leaving the restaurant clocks you out after a short grace time. Optional work apron.
- Customer kiosks customers order and pay by cash or card. Prices always come from the live menu on the server. Orders are only accepted while staff are on duty.
- Order flow employees see orders on a till / order board, put the cooked food on a pickup tray, the customer gets a GPS waypoint when it is ready and the order completes when the tray is emptied. Employees earn a reward per completed order.
- Customer HUD customers follow their order on screen and with /myorder.
- Live menu availability, prices and extra items are stored in the database and can be edited by higher grades (from the Tablet business app).
- Business stash and supply shop an ox_inventory stash per business (optional infinite stock / auto refill) and a supply shop automatically filled with the recipe ingredients.
Requirements
- yn_bridge
- qbx_core
- ox_lib
- oxmysql
- ox_target
- ox_inventory
- Bills (optional)
- Tablet (optional)